CAP 161 -
Digital Imaging for Animation
Lesson 1 - Basic Game Art, Graphic Technology (Ahearn, chapters 1 and 2)
Lesson 2 - Graphic Technology, Shaders and Materials (Ahearn, chapters 2 and 3)
Lesson 3 - Prepping for Texture Creation (Ahearn, chapter 4)
Lesson 4 - The Sci-Fi Setting (Ahearn, chapter 5)
Review for first test
Lesson 5 - Introduction to 3DS Max (Maestri, chapters 1 and 2)
Lesson 6 - 3DS Max: Textures (Maestri, chapter 3)
Lesson 7 - The Urban Setting (Ahearn, chapter 6)
The Flag Lesson
Review for final exam
Other useful web sites:
Adobe tutorials for Photoshop CS4
Slate Magazine article: What Does the Director of an Animated Movie Do?
Creative Cow tutorials
Layers magazine tutorials
Copyright © 2010 Steve Vincent
Legend: Blue Links are unvisited, Burgundy Links are visited.
: assignments, outlines
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