CAP 202 - Computer Animation II

Review for Second Test

The following questions are provided to help you study for the first test. Do not expect to see these exact questions on the test.

  1. What are the three grid arrangements available for the sample slots in the materials editor?

  2. Name two ways to open the materials editor.

  3. What does it mean when you see triangles in the corners of a sample slot? What is the difference between gray triangles and white triangles?

  4. What are the three basic shapes that can be selected for a given sample?

  5. Which Basic Parameter swatch do you use to set the basic color of a material?

  6. Which parameter controls how large a reflected light (highlight) will appear on a material?

  7. Which parameter controls how bright a reflected light (highlight) will appear on a material?

  8. The Material Type button was hard for some students to find. What is usually written on this button?

  9. What word does the text use for reflections that are blurred more in height or width than in the other
    direction?

  10. What is the purpose of a Blend material?

  11. What is another phrase that means the same as "map types"?

  12. Describe the Show Map in Viewport button. How does it look?

  13. According to the text, what is a major difference between a 2D bitmap and a 3D procedural bitmap?

  14. What is the difference between specular color and specular level?

  15. What is a UVW map?

  16. Lesson 16 lists several map types that should be used with differently shaped objects in a scene.
    • Which type should be used on flat objects?
    • Which type should be used on tube-shaped objects?
    • Which type should be used on ball-shaped objects?
    • Which type should be used on cube-shaped objects?
  17. What happens when you apply an Unwrap UVW modifier to an object?

  18. What would happen if the map you applied to an object were to be stretched to fit?

  19. What is texture baking? What 3DS Max command is used to do this?

  20. What technique is described in Lesson 16 that makes a low polygon object look like it has more polygons?

  21. Regarding underwater scenes, what does the word caustic mean?

  22. What is the expected effect when you tile a map that was not designed for tiling?

  23. In Lesson 17 you paint some vertices in your scene. Describe the paintbrush tool's appearance on the screen.

  24. In Lesson 17, exercise 4, you are reminded of several hot keys. What is each of them for?
    • Alt-Q
    • P
    • Z
    • M

  25. Where do you turn on the the ability to render a caustic effect in Lesson 17, exercise 6?