CAP 211 - Interactive Design and Game Development

Review for Second Test

The following questions are provided to help you study for the first test. Do not expect to see these exact questions on the test.

  1. What are the possible file types you can use to save a reusable biped animation? Which is the only one that Motion Mixer can load?

  2. What are the two ways listed in the text to access the Motion Mixer interface?

  3. What is a crowd object for? What is a delegate object for?

  4. Which of the objects above is created and linked to a character object in a scene?

  5. Which of the objects above is used to add behaviors to a scene?

  6. Should a delegate object be a parent or a child of a character object?

  7. What happens when you click the Behavior Assignments button?

  8. What does the New Assignments button on the Behavior Assignments console look like?

  9. What is the basic effect of each of these Force Space Warps:
    • motor
    • push
    • vortex
    • drag
    • path follow
    • gravity
    • wind

  10. What kind of space warps only reflect? What kind of space warps reflect and refract?

  11. How is a space warp more useful than a modifier that does something similar?

  12. Can an object be affected by more than one space warp?

  13. What two reactor engines are included in 3DS Max 9?

  14. Which reactor engine must you use with soft objects?

  15. What kind of objects are each of these reactor collections useful for:
    • rigid body collection
    • cloth collection
    • soft body collection
    • rope collection
    • deforming mesh collection

  16. Which of the collections listed above are not for soft objects?

  17. How does the number of segments in an object affect its flexibility?

  18. What must be added to an object before it can be placed in a collection? How do you add it?

  19. What is the meaning of each of these reactor properties:
    • inactive
    • disable all collisions
    • unyielding
    • phantom

  20. Why do we prefer to have convex objects in a scene, as opposed to concave objects?

  21. What is the test we apply to an object to classify it as concave or convex? What feature requires us to know whether an object is convex or concave?

  22. Compare a dashpot object to a spring object.