This chapter is about networks and Windows. Objectives important to this chapter are:
Concepts:This chapter presents an overview of many networking concepts. It is difficult to accept the idea that this material can be adequately presented in so short a span of pages. In keeping with the plan of presenting lecture notes on the chapter, I will discuss the concepts in it here, but I will also note that a longer, fuller discussion of these concepts can be found in my notes for NET 121, NET 222, and CNE 250. We normally spend an entire course on what your text tries to cover in one chapter. Networking can be defined as users sharing resources (like printers or files) across a common medium (like copper wire or fiber optic cable) by way of specific rules (like TCP/IP or other network protocols). Protocol has two meanings: a rule used on networks, or a program that implements a rule. In general, networks use hardware and software to accomplish the goals of sharing resources. Information is sent across networks from one device to another. Some networks call devices nodes and some call them hosts. These words apply to workstations as well as to devices like servers and printers. The author provides a list of acronyms that are useful for judging the relative size of a network:
Networks exist to provide and share information. Different types of networks have been developed to carry voice, text, video, and other types of data. Networks can be compared by some common measure such as their bandwidth. Bandwidth is a measure of how much data can flow through a network at once. Voice networks (like typical telephone systems) carry analog signals, and their bandwidth can be measured in Hertz (cycles per second). Digital networks, like the Internet, are typically measured in bits per second (or kilobits or megabits per second). The chapter introduces networking hardware by discussing Network Interface Cards NICs). NICs are typically designed for use on only one kind of network. For example, you can't use an FDDI card on an Ethernet, or a Token Ring card on FDDI. A driver should come with any card you buy. The card and the driver are specific to the network type, but the other software on a workstation is not. MS Office, for example, does not need to be told which network architecture you are using. Most NICs have physical addresses burned in at the factory. These addresses are called MAC addresses since they work on the Media Access Control sub-layer of the ISO network model. This address provides a unique identifier for every device that has a NIC installed. The device's MAC address may be the only address needed in a LAN, if signals do not need to go to other networks. A MAC address is 48 bits long, which means that it is 6 bytes long. MAC addresses are usually written as hexadecimal numbers, which saves a lot of space: a byte can be written as 8 bits, but it can also be written as 2 hex characters. Six bytes means 12 hex characters in a MAC address. The numbers in the first three bytes identify the NIC's manufacturer. For example, a MAC address might look like this: 00-16-C7-CA-68-7F. Checking the manufacturer at this web site, we find that this NIC was made by Cisco. When buying a NIC, you should pay attention to three major choice factors:
The text describes several types of cable media:
(For the purists among you, I will note that the speed of light through the copper media is about two thirds the speed of light in a vacuum.) It may be redundant to remind you that wireless media means that there is no cable of any sort between certain parts of the network. (There are still wires inside lots of components). Radio is the label used for frequencies from 10 KHz to 1 GHz. Several bands are used. Frequencies that are used for networks can be divided into regulated and unregulated frequencies. Only a few frequencies are unregulated in the United States. It is not possible to guarantee error free transmission in the unregulated frequencies. This is because anyone else can broadcast in those frequencies, causing errors in your transmissions. For this reason, broadcasts are usually limited to low power in unregulated bands, to minimize interference. More on wireless technologies:
Wireless LAN technology is discussed. The most popular technology mentioned is WiFi, sometimes called Wireless Fidelity. WiFi follows IEEE 802.11 standards. Common standards are 802.11a, b, and g. More variations are under development. The text explains that 802.11g is a common standard. In fact, many laptops sold in the last few years have the technology installed as a standard feature. Although the text tells us that 802.11b has an operating range of about 100 meters, it is more common to find that you must be within 150 feet of an access point to use it. Another wireless technology you may encounter is called Bluetooth. It is typically used for point to point communication between two devices, and may have an operational range of about 40 feet. The text turns to a discussion of various kinds of telephone networks. Several types are listed. The reader should be aware that the nature of a telephone network is that it is meant to interconnect with other networks, making it a part of a larger, multiple type, hybrid network.
It is important to note the difference between a cordless phone and a cell phone. A cordless phone just connects by a radio signal to a base station, which is just a wireless access point to the telephone jack it connects to. This is not the same thing as a cell phone, which can potentially connect to any wireless access point in the cellular grid provided by your cellular carrier. The information that passes across networks is often broken into pieces, which are sent, reassembled, and processed. The pieces can be called packets. Many kinds of packets exist. Most packets include header and trailer information, such as the name of the device sending, the name of the device meant to receive, the type of data, and other information. The way headers, trailers, and the actual data are arranged defines the sort of frame that your network is using. Most networks use several types of frames, so devices need to be configured for the type of frame they are meant to send and receive. The chapter discusses Ethernets next. There are many kinds of Ethernets, but as a group, Ethernets are one of the most common kinds of networks used. Some basic terms first:
The definition for Ethernet does not specify its physical topology, so it is possible to wire it several ways. The text mentions a bus and a star as two possibilities.
An example of a concentrator is a hub. In both scenarios described here, any signal put on the network will reach all other devices on the network. An improved version of the hub, called an intelligent hub or a switch, changes that. A switch receives a signal from one device, but only sends it out to the device it is meant for. A hub cannot do this. The use of switches on an Ethernet is important because a bus-based Ethernet uses a contention method for media access. This means that all nodes connected to the network compete or contend for access to the network. Only one node can use a bus network at any given time. When two nodes send at the same time, their signals create a collision, which keeps both signals from getting through the bus. The two nodes then each calculate a random number, wait that number of nanoseconds, then try sending again. This method is called CSMA/CD: Carrier Sense Multiple Access with Collision Detection. Nodes listen to the wire and do not send unless they sense no traffic on it. All nodes have access at all times, so it is possible that two nodes may try send at the same time. Collisions are detected when they happen, and the nodes each calculate a time to wait before trying again. When we use switches, the rules change. A switch can receive a signal, and send it only to the device it should go to next. This allows several simultaneous transmissions between devices connected through a star-wired switch. Regardless of the physical topology used, Ethernets typically run at 10 Mbps, but 100 Mbps is also common. 1000 Mbps is also possible. It is called gigabit Ethernet, and the bandwidth can be abbreviated as 1 Gbps. Your book describes several network protocols, their cabling
methods, and their typical bandwidths. There are more possibilities.
Some of these are no longer very common, but you are responsible for knowing
some facts about them. In the chart below, segment length refers
to the maximum length of cable that can be used in this each situation.
Signal strength tends to fade below useful levels if the segment
length limits are not observed. Fading across distance is called attenuation.
The row for 10BaseT and 100BaseT is highlighted above because it is the variety you are most likely to encounter. Each of these implementations above uses a three part name: 10 or 100 means the bandwidth in Megabits per second. Base means baseband, which means that only one signal can be on the medium at any time. The third part is meant to be a clue about the length of a segment. A segment is the total length of cable connecting all the devices in a bus configuration, but it is only the length of cable from a node to a hub or switch in a star configuration. The pictures in your book of cables and connectors are not as good as in other chapters. Look for samples on the Internet for more accurate depictions. Hover over the pictures below for additional balloon notes about them.
A segment is one part of a network. Most networks can have multiple segments, and still be one logical network. Regarding segment length, if a signal must travel farther than allowed by the maximum segment length of its medium, you must use a device to strengthen the signal and send that signal to a new segment. An amplifying repeater will do this, but it will also strengthen any static or line noise. A signal regenerating repeater will clean up the signal before sending it out at full strength.
The token, like all traffic on the ring, passes in one direction only. When a device receives only the token, it becomes that device's turn to transmit. It sends its signal out, attached to the token. Each device on the net receives the signal, one node at a time. If the signal is not meant for it, the node sends the signal on to the next device. When the signal arrives at the intended recipient, that node reverses two bits in the token, to acknowledge receipt of the message. The reversed bits are noticed when the signal is finally returned to the initial sender. The sender then passes the token on. Token Rings need not be wired as physical rings. A star wired ring is the most common type. Several workstations may be connected to Multistation Access Units (MSAUs), which act like concentrators. The MSAUs are connected together by way of special ports called Ring In and Ring Out. You connect the Ring In port of one MSAU to the Ring Out port of another MSAU. This allows you to extend the circle to include more MSAUs and more workstations as necessary.
FDDI uses two rings that are counter rotating. This means that traffic travels clockwise on one ring and counterclockwise on the other, making reconfiguration simple. If a break occurs between two workstations, the rings cross over at those workstations, turning the two rings into one, longer loop. (Mouse over the picture to see this happen when a nasty bug breaks the rings.) Some critical terms appear in the chapter:
If entities on a network act as peers, then this is Peer-to-Peer Networking. If entities act in strictly defined roles, as either servers or clients, but not as peers, then this is Server-Centric Networking. Most PC networks are this type. A third term, Enterprise Network, is used to describe a network with some characteristics of each of the other two types. Most new networks follow a client/server model, which is also a distributed computing model. Clients typically perform some or most of the processing on the network, while servers provide services like data storage, instead of providing all the computing power. Client/server networks are typically easier to upgrade, both on the client side and on the server side. The text lists four protocol suites (each suite can be dozens of actual programs) used on different kinds of networks. Some networks use several suites at once:
A protocol suite is also called a protocol stack, because the various programs in it give and receive information from each other as though they were arranged in a vertical stack. Protocols must be loaded into memory to be used, and when they are loaded, they are bound to your NIC. Devices on a network must be given some kind of identifier. This is usually an address, but it may be a name instead. Four identification standards are listed. They are not mutually exclusive:
The text provides details on installing a NIC, and configuring settings like the assigned IP address, the default gateway (the router you use to send messages out of your network), and the subnet mask. There are several chapters worth of notes about subnet masks on my web site. For the moment, know that a subnet mask tells a computer which part of an IP address stands for the network, and which part stands for a host. A router is typically used to connect different networks together. A gateway does this as well, but provides translation services between the rules of dissimilar networks. The text discusses installing a wireless adapter (WiFi card) in a notebook (laptop). This is not necessary in newer laptops, since they generally have WiFi connection capability built in at the factory. For an older laptop, or for supporting a newer technology, the procedure in the book is needed. Wireless connections should use security protocols to protect the network from unauthorized connections. Some of them are:
|