This chapter provides a more extensive look at functions and how to use them. In addition, it considers the concept of recursion and provides an introduction to pointers. The objectives important to this chapter include:
Concepts:A function is a self-contained unit of program code designed to accomplish a particular task. Functions save programming time, make a program easier to read and maintain, and make the program more modular. Functions enable the C programmer to think of a function as a "black box." Review the difference between declaring a function, writing a function call, and defining a function. This has been covered in your text already. A prototype specifies the name of the function and the types involved. A call specifies the name of the function and the actual values passed. A definition specifies the name of the function, the types involved, and the variables that receive the values passed to the function. ANSI-C encourages the form return_type function_name (argument declaration list); when defining a function. The argument declaration list contains formal arguments. A function is called by a calling statement which contains actual arguments. It is like telling a function to expect to be handed two soft drinks (or ints or floats) when you declare it (prototype it or define it), and handing it a Diet Coke and a Mountain Dew when you call it. Functions should be declared by type. A function with a return type should be declared the same type as the return value. C permits a function to call itself. This is known as recursion. With recursion, review the following points:
All C functions are created equal. Each can call any other function or by called by any other function. While programs containing functions are usually placed in the same file, more than two files of functions can be compiled to produce an executable file. Header files are often used to store #define directives used by functions in different files. Use the notation #include "file_name.h" to include programmer-written .h file in a C program. Students usually have difficulty with the concept of pointers. A pointer is a variable used to store an address. To assign an address of a variable called pooh to a pointer variable called ptr, use the format ptr type = &pooh; To find the value stored in an address using the indirection operator and the format val = *ptr; Thus, ptr = &pooh; val = *ptr; means the same as val = pooh; Pointers are declared using the format int * ptr; where ptr points to type int. Yes, kids, this is yet another use of the asterisk. Whee! Pointers can be used to pass the address of variables to functions. The function call: interchange( &x, &y); passes the addresses of two variables to a function called interchange. That function might be defined as void interchange(int * u, int * v) where u and v both point to type int. Note that the variables in the called function are different from the ones in the calling function. Since the variables are local to each function, the two sets could even have had the same names, and they would still be different variables. (Yes, you can take an aspirin now. I know I did.) |