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CAP 201a - Computer Animation I
Review for Final
The following questions are provided to help you study for the final exam. Do not expect to see these exact questions on the test.
Note: There will be a practical portion of the final, to be carried out as a timed exercise in the last lab session.
- What are the three kinds of lights used in three-point lighting? Why might you have more than three lights?
- What color is the ambient light in standard day light?
What is the default color of ambient light in 3DS Max?
- What is practical lighting in a 3DS Max scene? How do you accomplish it?
- What are the two types of standard 3DS Max spotlights, and what is the difference between them?
- What is a hot spot?
What is a falloff?
- How many default lights can you have in a scene?
What action would remove the default light(s) from a scene?
- What is the purpose of the Multiplier field for a light? What rollout does it appear on?
- In the real world, what is attenuation?
How can attenuation be made to behave counter to the laws of physics in 3DS Max?
- What property changes the distance between an object and its shadow?
- What does the Size property of a shadow affect?
- What is the effect of excluding an object from a light?
- What are three ways to open the Render Setup dialog box?
- Discuss the options under Time output in the Render Setup dialog box. When might you use each of those options?
- Why does the Render Setup dialog box contain an E-mail Notifications option?
- What is the basic difference between the default scanline renderer and the mental ray renderer?
- What is the Motion Blur effect for?
Why does the text warn you to use Motion Blur sparingly?
- What are the two basic types of cameras in 3DS Max?
- What is the relationship between the focal length and field of view properties of a camera lens?
- What are the three basic types of camera lens, based on focal length, and what numeric ranges apply to those labels?
- What do these camera terms mean?
- pan
- truck
- dolly
- push/pull
- crane shot
- What would you use to combine several separate renders of a scene?
- Name three aspects of a scene that the text suggests you might want to render separately.
- What is the Clone Rendered Frame Window button for? What does it allow you to do that you can't do without it?
- What is the Index of Refraction of a material?
Why would you need to know this number for a material in a scene?
- Why do you use raytracing in a scene?
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