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CAP 201a - Computer Animation I
Assignments
The basic assignment for each week is to complete the lesson
for the week, and to turn in answers to the questions
about the lesson posted in the notes for that lesson. (Lessons are in
your text, notes and questions are on this web
site.) As a courtesy, questions also appear below.
Week 1
- Reading: Lessons 1 and 2; web notes as posted.
- Questions for Lesson 1 due by start of class of week 2:
- Exercise 3: Note the Reset
command, shown in the text. It means to discard the current project
work and start a new project. This exercise also introduces the
command panel. Each time you click one of the six
buttons at the top of the command panel, the rest of the panel can
change dramatically, giving you options for that command set.
Question 1: What is the name of
each of those buttons?
- Understand that one definition of a spline
is a drafting device used for drawing curves.
Question 2: Use a search engine
to find more definitions on the Internet. Turn in what you think
is a good one, along with a URL to your source.
- Question from the syllabus: Explore the Autodesk web site, and
turn in the system requirements to run 3DS Max.
Week 2
- Reading: Lessons 1 and 2; web notes as posted.
- Questions for Lesson 1 due by start of class of week 3:
- Question 3: How do you quickly
set a spinner control to its minimum allowable value?
- Question 4: If a panel extends
below the screen, how can you bring the hidden section into the
user interface?
- Question 5: Where in the user
interface are the viewport navigation tools?
- Question 6: What is a flyout?
- The text discusses a few screen rendering modes that you should
recognize and use: wireframe and smooth
+ highlights. In this discussion, it is only talking about
how objects are shown in your viewports, not how they will appear
in final (rendered) version at the end of a project.
Question 7: What is the function key
that switches between these two rendering modes?
- Question 8: What is the keyboard command
to undo the last View operation?
- Questions for Lesson 2 due by start of class of week 3:
- Question 1: When you create the sign
post hanger, you will not see it in all views. According to the text,
why is this so? (Remember to think three dimensionally.)
- Exercise 3: This exercise begins with
changing a viewport to show a different view.
Question 2: Where do you click a viewport
to make this kind of change?
- The exercise asks you to create two new rectangles
close to the three objects you just made. In between
creating the first and second, you must turn off the Start New Shape
option.
Question 3: What is the effect of turning
off this option as directed?
- Question 4: How do you region-select
several objects?
- Question 5: Which menu is the Merge
command on?
- Question 6: Compare ctrl-clicking to
region-selecting. What different circumstances might make each the
right choice?
- Question 7: The exercise tells you to
use the Quick Render button. What is the icon on it?
- Question 8: When you look at the timeline,
how do you tell where the key frames are?
- Question 9: What are the available rendering
resolutions on the four default buttons in the Render Scene Dialog
box?
Week 3
- Reading: Lesson 3; web notes as posted.
- Questions for Lesson 3 due by start of class of week 4:
- Question 1: Which menu is the Units
Setup choice on?
- Question 2: Which setting is used
to control the heavy grid lines?
- Question 3: The text gives you
a useful mnemonic:
RGB=XYZ. What does this mnemonic mean?
- Question 4: What is the base plane
of the Left viewport for a new scene?
- Question 5: How do you select one
object?
- Question 6: How can you select two
objects at opposite sides of the scene (and no
others) by clicking?
- Question 7: Can you select two
objects at opposite sides of the scene (and no
others) by dragging?
- Question 8: The exercise tells you
to click the Zoom Extents Selected button. How do you get to it?
- Question 9: When you create a new
Selection Set, which drop down do you use? What must you do after
typing the new set's name?
- Question 10: How does creating a Group
affect the number of objects in the Select Objects dialog box?
Week 4
- Reading: Lesson 4; web notes as posted.
- Questions for Lesson 4 due by start of class of week 5:
- Exercise 2: Exercise 2 shows you how
to modify the angle snap setting, and shows what
effect it has.
Question 1: This exercise also demonstrates
using a coordinate system. Which one?
- Exercise 3: This exercise shows you
a reason to use the Pick coordinate system.
Question 2: Why does the text have
you use this system in this case?
- Question 3: If you are trying
to align two objects whose x axes are not in the same plane, how
do you compensate?
- Question 4: Where in the 3DS Max
interface do you find the Make Unique command?
- After completing Exercise 5, continue modifying the file with
the array of nine birds. Review the lesson 2 material on animating.
- Animate the bird scene: make the birds flap their wings.
- Render your animation to an AVI file. Make sure to use the
Cinepak, Indeo, or Microsoft codec (the default codec does not
work in the classroom). Show me your AVI file for credit.
Week 5
- Reading: Lesson 5; web notes as posted
- Questions for Lesson 5 due by start of class of week 6:
- Question 1: In exercise 2, why do
you only have to apply a modifer to one of the braces of the water
tower, instead of applying it to all of them?
- Question 2: Which modifier is
used to create random variation in the shape of an object?
- Question 3:
At the end of exercise 3, step 17, the cactus still look artificial.
What modifier to you use to smooth out the angles on it?
Week 6
- Reading: Lesson 6; web notes as posted
- Questions for Lesson 6 due by start of class of week 7:
- Question 1: What can you do after
adding the Edit Poly modifier that you cannot do once you change
the object to an Editable Poly?
- Question 2: In the engine exercise,
what effect does the Grow button on the Selection
rollout have if you have selected a polygon?
- Question 3: What does the Extrude
command do in exercise 3?
- Question 4:
What is the effect, in step 11 of exercise 3, of dragging
a selected polygon?
- Question 5:
The text does not explain a chamfer. What is a better description
of the effect?
- Question 6:
Exercise 4 uses the Attach command. How do you
attach one object to another?
- Question 7:
What does the Cap command do in exercise 5?
- Question 8:
What warning does the text give us about Iterations in the TurboSmooth
modifier?
Week 7
- Reading: Lesson 7; web notes as posted
- Questions for Lesson 7 due by start of class of week 8:
- Question 1: What do you do to set
the options for the Snaps Toggle button?
- Question 2: In exercise 1 step 24,
you are told to close the spline. What does this mean?
Question 3: In exercise 1 step 28, you
add an Edit Spline modifier to the star. This gives you three sub-object
buttons. What are they? (see step 29)
- Question 4: At the end of exercise
2, the can/drum is incomplete. What tool does the text say you will
use to complete the object?
- Question 5: Exercise 3 has you
change the type of several vertices and modify them. What is the
purpose of these steps?
- Question 6:
In exercise 4, what is the problem that you are solving with the
weld core option?
- Question 7:
Exercise 4 also has you reduce the number of faces in your can object.
What action reduces the number most?
- Question 8:
In exercise 6, why is it necessary to create the bullnose before
using the bevel profile modifier?
Week 8
- Reading: Lesson 8; web notes as posted
- Questions for Lesson 8 due by start of class of week 9:
- Question 1: In exercise 1, after subtracting
an object from another in steps 1 through 7, what does the text
mean when it says we have a negative space?
- Question 2: What is the effect of
applying a Union operator to the upper and lower wall of the building?
- Question 3: In exercise 2, you start
with two shapes and a path. What are the two shapes?
- Question 4: In exercise 2 step 14,
you create a fast transition between the two shapes. What
makes the transition faster than the one shown in the image for
step 12?
Question 5: In exercise 2 step 27, you
see a twist in the object with the Compare tool. How do you
recognize the first vertex of each shape in the Compare tool
window?
- Question 6: Exercise 3 has you
change the scatter (distribution) type to Random Faces to simulate
a natural environment. What would happen if you were to use Even
distribution instead?
- Question 7: What setting is used to
allow variety in the height of the duplicated cacti?
Week 9
- Reading: Lesson 9 and Lesson 10; web notes as posted
- Questions for Lessons 9 and 10 due by start of class of week 10:
- Lesson 9
- Question 1: In exercise 1, why is
the initial size of the plane unimportant?
- Question 2: Exercise 1 step 7 tells
you to choose the Quick Align tool from the Align flyout.
How can you recognize which tool this is?
- Question 3: In exercise 1 step 18,
you are told to turn on Use Soft Selection. What is this
for?
- Question 4: In exercise 2 step 16,
how do you make a rock different from all the other instances?
- Question 5: In exercise 2 step 18,
you make a selection set for all the rocks. How do you select all
the rocks without having to click each one?
- Question 6: In exercise 3, what
part of the torus does Radius 1 describe? What part does
Radius 2 describe?
- Question 7: In exercise 3, what parameters
are used with the Noise modifier to customize the new rock?
- Lesson 10
- Question 1: Exercise 1 step 6 tells
you to use the ALT-W key combination. What happens if you press
it again?
- Question 2: Exercise 1 step 7 tells
you to choose Properties from the quad menu. This is almost correct.
What is name of the option you should select?
- Question 3: Exercise 2 assumes you
learned to use the Track View tool in the previous exercise. What
does the button look like that you click to change a tangent
type to Fast?
- Question 4: To check how high
an object is in the scene, you are told in exercise 2 step 7 to
watch the coordinate values at the bottom of the screen.
How can you use the coordinate values to set the altitude of the
object instead of moving it manually?
- Question 5: In exercise 4 step 2,
the text forgets to tell you to something. What is it?
Question 6: Exercise 4 uses several
terms for what might seem to be the same thing. Why is squashing
the jelly in step 4 anticipation, while squashing it in step
13 is follow-through?
- Question 7: In exercise 5, what is
the effect of adding two paths to the Path Constraint applied
to the race car?
Question 8: Even though you apply the
Path Constraint to the car, it does not keep its nose pointed in
the direction of motion. What are the two settings you need
to use to accomplish this for the car?
Question 9: What varies from frame to
frame to move the car closer to the inside or outside
border of the track?
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