CAP 202 - Computer Animation II

Review for First Test

The following questions are provided to help you study for the first test. Do not expect to see these exact questions on the test.

  1. What is a hierarchy of 3DS Max objects?

  2. What is the effect of animating an object in a hierarchy?

  3. Why don't we use groups instead of hierarchies?

  4. Where on the toolbar is the Select and Link button?

  5. What is Forward Kinematics? How does it relate to hierarchies?

  6. What is Inverse Kinematics? How does it relate to hierarchies?

  7. In lesson 11, what are three things that the Pivot point of an object affects?

  8. How many toes does a biped object have by default?

  9. What are two features a biped object can have that most humans do not?

  10. What is the visual mnemonic for left and right on a biped?

  11. What is a physique modifier?

  12. What is the purpose of the skin modifier?

  13. What is the effect of pasting a posture from one leg to another?

  14. Which panel holds the biped animation tools that are used in lesson 12?

  15. By what other name does the text refer to Pose to Pose animation?

  16. What is the difference between pasting a posture and pasting a pose?

  17. Lesson 12 has you create a walk cycle. What is a walk cycle?

  18. How do you manually create a keyframe instead of having 3DS Max do it for you?

  19. What tool is used to adjust the acceleration characteristics of an animated hop?

  20. Is the squash applied to a character for the anticipation of a jump different from the squash applied as follow through to a jump? Why?

  21. What is the Relative Repeat function useful for?