CAP 202 - Computer Animation II

Review for Third Test

The following questions are provided to help you study for the first test. Do not expect to see these exact questions on the test.

  1. What are the two types of cameras in 3DS Max, with regard to where they point?

  2. Write a brief description of each type of camera shot:
    • long shot
    • medium shot
    • close-up
    • extreme close-up
    • extreme long shot

  3. Which button did the camera lesson have you use to "Truck the Camera"?

  4. What is difference between a trucking shot and a dolly shot? Which one is more like a zoom shot, and how is that different?

  5. What are the possible focal lengths for a wide angle lens?

  6. What are the possible focal lengths for a telephoto lens?

  7. Name a feature that a 3DS Max camera has that would not exist in real world cameras.

  8. What is the aspect ratio used for NTSC for the last 50 years?

  9. What is a common widescreen aspect ratio?

  10. Explain the differences between one-point, two-point, and three-point perspective.

  11. How do you apply a Camera Correction Modifier to a camera?

  12. How do you change a free camera into a target camera?

  13. What is ambient light?

  14. What color is ambient light by default in a 3DS Max scene?

  15. What are three major types of standard lights in 3DS Max?

  16. What are the two sub-types of spotlights?

  17. What do you click to change the color of a light?

  18. Define attenuation, in terms of light in a scene.

  19. Describe the hotspot and falloff properties of a spotlight.

  20. Which method of generating shadows is fast, but does not account for transparent objects?

  21. Which shadow generating method does account for transparent objects?

  22. Briefly describe a key light, a fill light, and a back light as they are used in a 3DS Max scene.

  23. What is the Light Lister tool?

  24. What is the name of the default renderer in 3DS max? What is the name of the more capable ray tracing renderer included in 3DS Max?

  25. What is the effect of choosing to render a single frame? What happens if you choose to render the active time segment?

  26. What is the difference between rendering a list of frames and rendering a range of frames?

  27. How can you choose not to render specific objects in a scene?

  28. Even if an object does not render in a scene, what aspects of it will still render unless you suppress them?