CAP 211 - Interactive Design and Game Development



Quick Start Lesson
Chapter 42: part 1, Creating and Animating Bipeds
Chapter 39: Rigging and Working with Bones
Chapter 40: Adding Inverse Kinematics
Chapter 41: Skinning Characters
Review for first test
Chapter 34: Motion Mixer
Chapter 42: part 2, Crowds and Delegates
Chapter 36: Space Warps
Chapter 37: Simulating Physics-Based Motion with reactor
Review for second test
Chapter 43: Learning Rendering Basics
Chapter 44: Using Atmospheric and Render Effects, part 1
Chapter 44: Using Atmospheric and Render Effects, part 2
Chapter 45: Raytracing and mental ray


Other useful web sites:
3DNuts.com - Quick reference to Hotkeys
Oman3.com - Starship tutorial
3DK.org - articles, tutorials
3dstudiomaxtutorials.com - articles, tutorials
3dsmaxresources.com - articles, tutorials
Youtube demo of 3ds Max Reactor Physics
Wikipedia list of movies made with 3DS Max

High End 3D Careers web site
High End 3D Software forums

 


Steve Vincent
skvincent@gmail.com

Copyright © 2008, 2009 Steve Vincent

URL: http://stevevincent.info/index.html
Legend: Blue Links are unvisited, Burgundy Links are visited.
: notes.
: assignments, outlines
: review/study guides.
: handouts.
: WWW references