CAP 203 - Computer Animation III

Class assignments
Contributions from Students

Chapter 1: In the Beginning, there is the Designer
Chapter 26: Configuring Cameras
Chapters 2 and 3: The Designer Creates an Experience; The Experience Rises Out of a Game

Chapters 4 and 5: The Game Consists of Elements; The Elements Support a Theme
Chapter 27: Using Lights and Basic Lighting Techniques
Chapters 6 and 7: The Game Begins with an Idea; The Game Improves through Iteration

Chapters 8 and 9: The Game is made for a Player; The Experience is in the Player's Mind

Chapter 28: Working with Advanced Lighting, Light Tracing, and Radiosity
Chapter 10: Some Elements are Game Mechanics

Chapter 11: Game Mechanics Must be in Balance
CAP 203 Take Home Mid-Term

Chapter 29: Understanding Animation and Keyframe Basics
Chapter 12: Game Mechanics Support Puzzles

Chapters 14 and 15 - Experiences Can Be Judged by Their Interest Curves; One Kind of Experience is the Story
Chapter 31: Using Animation Modifiers and Wiring Parameters

Chapters 17 and 18: Stories and Games Take Place in Worlds; Worlds Contain Characters
Flag Tutorial
CAP 203 Take-Home Final Test

Other useful web sites:
Making Of - a growing movie site with interviews, clips, trailers
The Art of Game Design web site
CG Arena - Quick reference to Hotkeys - Starship tutorial - articles, tutorials - articles, tutorials - articles, tutorials
Youtube demo of 3ds Max Reactor Physics
Wikipedia list of movies made with 3DS Max

High End 3D Careers web site
High End 3D Software forums


Steve Vincent

Copyright © 2008, 2009 Steve Vincent

Legend: Blue Links are unvisited, Burgundy Links are visited.
: notes.
: assignments, outlines
: review/study guides.
: handouts.
: WWW references